
Iterations is a point of reference for what one person can make by directing AI.
Every game here will be built by AI: the code, the art, the sound and the writing. My part is the direction. I decide what to make, playtest it, point out what’s broken or not fun, and suggest better ways of doing things. I don’t write the code or draw the art.
If there are any game suggestions for what you think I should try I'm happy to hear them. As long as they aren't too complicated at this stage. Feel free to leave a comment if there's anything you'd like to see.
The games are numbered in order (Iteration 01, 02, 03...) so you can see how much AI game development improves over time (or not). I'm not going to set a schedule on releases. I am quite busy with work, this is just a project on the side where I have some free time.
I know AI-made games aren’t popular in the game development community, and I understand why. But it is happening, and I think an honest point of reference is useful: what AI does well, and where it still falls short.
I hope you enjoy the games, but that isn’t the main point. What helps most is honest feedback:
Every comment helps shape the direction of the next game.
Currently using Claude and the Godot engine.